Working with Variable Types --------------------------- Variable types have three functions: - Constrain the possible data type, value rank and array dimensions of the variables of that type. This allows interface code to be written against the generic type definition, so it is applicable for all instances. - Provide a sensible default value - Enable a semantic interpretation of the variable based on its type In the example of this tutorial, we represent a point in 2D space by an array of double values. The following function adds the corresponding VariableTypeNode to the hierarchy of variable types. .. code-block:: c #include #include #include #include #include static UA_NodeId pointTypeId; static void addVariableType2DPoint(UA_Server *server) { UA_VariableTypeAttributes vtAttr = UA_VariableTypeAttributes_default; vtAttr.dataType = UA_TYPES[UA_TYPES_DOUBLE].typeId; vtAttr.valueRank = UA_VALUERANK_ONE_DIMENSION; UA_UInt32 arrayDims[1] = {2}; vtAttr.arrayDimensions = arrayDims; vtAttr.arrayDimensionsSize = 1; vtAttr.displayName = UA_LOCALIZEDTEXT("en-US", "2DPoint Type"); /* a matching default value is required */ UA_Double zero[2] = {0.0, 0.0}; UA_Variant_setArray(&vtAttr.value, zero, 2, &UA_TYPES[UA_TYPES_DOUBLE]); UA_Server_addVariableTypeNode(server, UA_NODEID_NULL, UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE), UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE), UA_QUALIFIEDNAME(1, "2DPoint Type"), UA_NODEID_NULL, vtAttr, NULL, &pointTypeId); } Now the new variable type for *2DPoint* can be referenced during the creation of a new variable. If no value is given, the default from the variable type is copied during instantiation. .. code-block:: c static UA_NodeId pointVariableId; static void addVariable(UA_Server *server) { /* Prepare the node attributes */ UA_VariableAttributes vAttr = UA_VariableAttributes_default; vAttr.dataType = UA_TYPES[UA_TYPES_DOUBLE].typeId; vAttr.valueRank = UA_VALUERANK_ONE_DIMENSION; UA_UInt32 arrayDims[1] = {2}; vAttr.arrayDimensions = arrayDims; vAttr.arrayDimensionsSize = 1; vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "2DPoint Variable"); vAttr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE; /* vAttr.value is left empty, the server instantiates with the default value */ /* Add the node */ UA_Server_addVariableNode(server, UA_NODEID_NULL, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT), UA_QUALIFIEDNAME(1, "2DPoint Type"), pointTypeId, vAttr, NULL, &pointVariableId); } The constraints of the variable type are enforced when creating new variable instances of the type. In the following function, adding a variable of *2DPoint* type with a string value fails because the value does not match the variable type constraints. .. code-block:: c static void addVariableFail(UA_Server *server) { /* Prepare the node attributes */ UA_VariableAttributes vAttr = UA_VariableAttributes_default; vAttr.dataType = UA_TYPES[UA_TYPES_DOUBLE].typeId; vAttr.valueRank = UA_VALUERANK_SCALAR; /* a scalar. this is not allowed per the variable type */ vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "2DPoint Variable (fail)"); UA_String s = UA_STRING("2dpoint?"); UA_Variant_setScalar(&vAttr.value, &s, &UA_TYPES[UA_TYPES_STRING]); /* Add the node will return UA_STATUSCODE_BADTYPEMISMATCH*/ UA_Server_addVariableNode(server, UA_NODEID_NULL, UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT), UA_QUALIFIEDNAME(1, "2DPoint Type (fail)"), pointTypeId, vAttr, NULL, NULL); } The constraints of the variable type are enforced when writing the datatype, valuerank and arraydimensions attributes of the variable. This, in turn, constrains the value attribute of the variable. .. code-block:: c static void writeVariable(UA_Server *server) { UA_StatusCode retval = UA_Server_writeValueRank(server, pointVariableId, UA_VALUERANK_ONE_OR_MORE_DIMENSIONS); UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Setting the Value Rank failed with Status Code %s", UA_StatusCode_name(retval)); } It follows the main server code, making use of the above definitions. .. code-block:: c static volatile UA_Boolean running = true; static void stopHandler(int sign) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c"); running = false; } int main(void) { signal(SIGINT, stopHandler); signal(SIGTERM, stopHandler); UA_Server *server = UA_Server_new(); UA_ServerConfig_setDefault(UA_Server_getConfig(server)); addVariableType2DPoint(server); addVariable(server); addVariableFail(server); writeVariable(server); UA_StatusCode retval = UA_Server_run(server, &running); UA_Server_delete(server); return retval == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE; }